By admin @ June 17, 2009 at 9:19pm
Chronomancer, here. And do I have a lot of incredible news for you
today from the future. Without further delay (such as it is for a time
traveler) here’s what’s happening!
There’s a Room That’s Filled with Danger
After talking about the UNTIL Terminals in last week’s State of the
Game, we looked at what the main complaints were. Basically, it broke
down into two camps. First, there were concerns over immersion and
appropriateness for certain hero concepts to be telling “the man” about
their powers. Second, some players felt like it was a waste of time to
arbitrarily go somewhere to gain new powers without any benefit they
couldn’t gain in the world at large. Within these discussions, the idea
was thrown out that it would be cool if you came back so you could try
out powers before committing to them.
We heard you, we listened, and we’re going the extra mile to make it happen.
We’re now making a specific location, a “Hazard Vault” if you will (no,
not the final name, please reserve your comments), that heroes can
access from numerous locations in the world. This common area will have
test dummies set up so that you can try out new powers and see how they
look and work before making them an ongoing part of your character.
This is also where players will come to Retcon their powers,
advantages, and so forth.
Making Your New Character’s Easier to Make
Both the character and costume creation systems in Champions Online are
incredibly flexible and powerful. This has many positive effects for
our players, but also presents some problems because of the complexity
of the systems. We’ve been banging away at this issue for the past
couple of weeks and are currently in the process of simplifying the
character creation flow without losing any of the power behind the
system. We should start seeing the first stages of this (power set
selection) in beta next week.
There’s a Crisis Coming to Monster Island and Lemuria
Both of our new Crisis zones are in QA testing so we can get them out
to beta next week. These are unlike our other areas in many ways, and
will be using some cool new technology to get players grouped more
organically. Speaking of which…
Get in Line, There!
We have been working on revamping our PVP queuing technology and in the
process came up with a way to get players into PVE instances in a
similar fashion. You’ll see this on display in the new crisis zones as
you are put into the fray with other heroes entering that zone. We
don’t make you sit around all day and wait until a certain number of
players are ready to go into Lemuria or Monster Island, but the
opportunity is now available to meet up with some like-minded heroes
while still going through a highly story-driven experience.
We’re adding patrol missions to both Desert and Canada, and these
should be in for next week’s test. Then we’re on to implementing
Where, Oh Where, Has my Nemesis Gone?
We’re putting the finishing touches on the new lower-level Nemesis
content, as well as getting some new story-tracking technology AND the
ability to globally shift the hue of all your Nemesis powers. The goal
is to bring back your favorite foes by the end of the month in the way
and place you’ll see them in the game.
But I’ve Already DONE the Tutorial…
We want players to go through this part of the game with their first
character, and we’ve done a lot of work to make it both informational
and exciting. But we realize once you’ve learned the ropes, you
probably don’t want to go through that again (unless you’re a total
perk hound) so we’re working out the details of letting players skip
the tutorial with any additional characters.
See you online, Champions!